I have initated adoption of Scrum in my team. To start with, we are trying to bring Scrum way of doing things in release and iteration planning.
We have had 2-week iterations in our project, and we have been having a release every 2 months. However, I felt that we have not been planning the work for iterations very effectively.
Now we have started to do following:
- Do a story point estimate of high level deliverables (Stories) for the 2 month phase of the project.
- Split the stories based on story points across the three 2-week iterations which we will have in 2 month release. One of the goals of allocating stories to various iterations is to ensure that we have equal distribution of story points across iterations.
- Break-up the stories selected for current iteration into tasks. For this, we create tasks on post-it notes, estimate each task in ideal hours, and then put it on task board.
- Team signs-up for tasks and moves them from "Not checked-out" to "Checked-out" status in Task boards.
- We have daily standup at afternoon 2.30PM. We discuss the status, plan for the day and also, move the completed tasks to "Done" status.
- We are doing pair-programming selectively wherever there is a need for knowledge exchange or tasks which we think need could be done faster if two members looked at it.
Yesterday, I presented the Scrum to the team. The slides were based on Mike Cohn's slides. While preparing for the presentation, I had a chance to read the Harvard Business Review , The New New Product Development Game, by Hirotaka Takeuchi and Ikujiro Nonaka. It's a great paper and I liked the parts where they talk about "Self-organizing teams" and "Multilearnings".


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